Ropeman DetailsPaul3 June 2008
 
Been working on more general ropeman stuff, and thought I'd show off a couple of new 'effects'. First up, electricity!



The effect is currently used with the new teleport sack gun, but I think we'll be seeing more electricity in general from now on! You can see it in action below:




The next is a slightly more subtle effect but I'm quite pleased with how its turned out. The need arose for 'breakable' tiles in the game, and I wanted the tiles to leave behind some broken residue after being broke. Rather than having artists create seperate 'broken' textures for whatever tiles we wanted to break, I wrote some code to procedurally create the broken looking tile textures when the map loads. The mapper can set which side of a tile (if any) leaves broken residue behind; Hopefully this will save time on art and give mappers more freedom to be creative with breakable entitys :)




The shots above show the same region before and after being blown up. Below is a close up to see the detail of the 'broken' tile effect.




 
Boat ScreensaverPaul20 May 2008
 
Ropeman is still in development, but in the meantime I recently found a link to an interesting algorithm that describes a fast way to simulate a plane of water as a heightmap. I had a go at implementing it using the HGE 2D engine I use for ropeman and quickly got it working:



I decided its a pretty cool effect and went on to develop it further into a screensaver where boats drive over your screen, leaving trails of ripples behind them! Heres a screenshot of some boats driving over their own code:



You can download it here.


 
Ropeman version 2Paul23 April 2008
 
Ropeman version 2 is on the way, and its main feature is going to be multiplayer! A working build supporting multiple players is being tested at the moment. The multiplayer version takes the format of a race, where all players must tick 'ready!' at the start of a round, then the race begins. The first player to the end door of a map is the winner.

It won't be as simple as just racing though, we're throwing in power ups too, so you'll be able to steal opponents ropes, cut their ropes, slow them down, and more!

No videos yet, but heres a screenshot of a 3 player game going on.



 
Guitar!Paul21 April 2008
 
I made a video of me playing a buckethead song :)



 
Nature GamePaul20 March 2008
 
Since ropemans release I have been playing around with the concept of a locoroco-styled childrens game using physics. I've attached a video of my work so far below. I will be turning my focus back on ropeman version 2 soon, but something may come of this in the future.



 
Ropeman ReleasePaul14 March 2008
 
Ropeman was realeased today!

Ropeman is a freeware demo game I have been working on along with an artist, Kevan Sigouin. Today we are releasing version 1, a 3-level demo.



Click here to download the demo.