Hyper Cards
Rip the pack, chase the rare, and trade on a live board you cannot fully trust. I built the Unity game that turned a collection fantasy into a sticky Android product.
- lifetime downloads
- ~35M
- global Play launch
- Android
- Unity, end to end
- Main developer
01 Case study
What I built
Hyper Cards is a collectible card game with pack opening, rarity, and player-to-player trades. The loop is simple to start and sharp once you are hunting a complete set: rip, evaluate, and deal. The trade board is the retention engine - every offer is a small social game.
I was the main Unity developer. That meant the collection systems, the feel of opening a pack, the market UI, and the production work that gets a free-to-play title through store review and into a worldwide rollout. iOS has since been pulled; the Android listing is still live.
Lifetime downloads sit around thirty-five million. The current Play Store bucket is lower, which is normal for a title that has been in market for years.
Store listing
Google Play



