Playember ยท 2021

Hyper Cards

Rip the pack, chase the rare, and trade on a live board you cannot fully trust. I built the Unity game that turned a collection fantasy into a sticky Android product.

~10M lifetime downloads
Android global Play launch
Main developer Unity, end to end
Hyper Cards trailer

What I built

Hyper Cards is a collectible card game with pack opening, rarity, and player-to-player trades. The loop is simple to start and sharp once you are hunting a complete set: rip, evaluate, and deal. The trade board is the retention engine โ€” every offer is a small social game.

I was the main Unity developer. That meant the collection systems, the feel of opening a pack, the market UI, and the production work that gets a free-to-play title through store review and into a worldwide rollout. iOS has since been pulled; the Android listing is still live.

Lifetime downloads sit around ten million. The current Play Store bucket is lower, which is normal for a title that has been in market for years.

Gallery

From the store.