Playember 2021

Hyper Cards

Rip the pack, chase the rare, and trade on a live board you cannot fully trust. I built the Unity game that turned a collection fantasy into a sticky Android product.

lifetime downloads
~35M
global Play launch
Android
Unity, end to end
Main developer
Hyper Cards trailer

01 Case study

What I built

Hyper Cards is a collectible card game with pack opening, rarity, and player-to-player trades. The loop is simple to start and sharp once you are hunting a complete set: rip, evaluate, and deal. The trade board is the retention engine - every offer is a small social game.

I was the main Unity developer. That meant the collection systems, the feel of opening a pack, the market UI, and the production work that gets a free-to-play title through store review and into a worldwide rollout. iOS has since been pulled; the Android listing is still live.

Lifetime downloads sit around thirty-five million. The current Play Store bucket is lower, which is normal for a title that has been in market for years.

Store listing

Google Play
Fig. 01 Hyper Cards Rip, evaluate, deal
A card pack tears open, three cards fan out, the middle card flips to a rare, and it moves to the trade board for a deal. TRADE BOARD 7 C 12 C ? RARE 24 R PACK DEAL 01 RIP 02 EVALUATE 03 DEAL

02 Gallery