Available for contract or permanent work Unity · 15 years

Paul Blower

Unity expert. Shipped hyper-casual games to hundreds of millions.

I am the developer behind published hits with Lion Studios, Kwalee, and Playember. Fifteen years in Unity, across the whole engine. I take games from first prototype to the stores.

Fig. 00 Pipeline Prototype to stores
A ball hops up five blocks labelled prototype, feel, systems, live ops, and stores, then unlocks iOS, Android, and Switch. 01 PROTOTYPE 02 FEEL 03 SYSTEMS 04 LIVE OPS 05 STORES iOS ANDROID SWITCH
Experience
15 years in Unity, all areas of the engine
Downloads
120M+ lifetime downloads
Platforms
iOS · Android · Switch · Steam shipped and live on real storefronts

Published by

  • Lion Studios
  • Kwalee
  • Playember
  • Boombit

01 Selected work

Games that found players.

Five commercial titles where I was the main Unity developer, published by Lion Studios, Kwalee, and Playember.

Lifetime downloads

120M+
  1. Hyper Cards ~35M
  2. Superhero Race ~25M
  3. Raft Life ~10M
  4. Clean Up 3D ~8M
  5. Pressure Washer ~5M
No. 01

Playember 2021 Android

Hyper Cards

~35M downloads

Fig. 01 Hyper Cards Rip, evaluate, deal
A card pack tears open, three cards fan out, the middle card flips to a rare, and it moves to the trade board for a deal. TRADE BOARD 7 C 12 C ? RARE 24 R PACK DEAL 01 RIP 02 EVALUATE 03 DEAL

A collect-and-trade card game with pack-rip feel and a live player market. Built in Unity and taken to a global Android launch.

  • Role Main developer
  • Built Collection, pack opening, trade board
  • Store Android listing live
Hyper Cards: collect rare cards
Hyper Cards: the trade board
No. 02

Playember 2023 Android

Superhero Race

~25M downloads

Fig. 02 Superhero Race Swap the power, read the lane
A hero runs down a three lane track. Each gate swaps the power: speed, smash, flight, swim, ice, and stick. SPEED SMASH FLIGHT SWIM ICE STICK

Swap heroes mid-run, smash the lane, and unlock a roster of power fantasies. Tuned for feel and cadence, then shipped at scale.

  • Role Main developer
  • Built Movement feel, hero unlocks, level cadence
  • Store Android listing live
Superhero Race: power ups
Superhero Race: racing the field
No. 03

Playember 2022 iOS · Android · Switch

Raft Life

~10M downloads

Fig. 03 Raft Life Gather, expand, defend
Top-down raft at sea. A log drifts in, three new deck tiles are built, and a circling shark lunges at the new deck. +1 01 GATHER 02 EXPAND 03 DEFEND

Survival builder on a shrinking scrap of wood: chop, farm, expand, and keep the shark off the raft. Same Unity project, three storefronts.

  • Role Main developer
  • Built Mobile and Nintendo Switch from one project
  • Store Android and Switch listings live
Raft Life: expanding the raft
Raft Life: protecting the raft from the shark
No. 04

Kwalee 2020 iOS · Android

Clean Up 3D

~8M downloads

Fig. 04 Clean Up 3D Vacuum, grow, clear
Top-down street. A vacuum nozzle sweeps up junk, then bins, then cars, growing between rows while battery, speed, and size upgrades fill in. UPGRADES BATTERY SPEED SIZE COINS 01 VACUUM 02 GROW 03 CLEAR

Vacuum everything, grow, and clear the town. A three-stat upgrade loop built for satisfying pickup and one-more-run sessions.

  • Role Main developer
  • Store iOS and Android listings live
No. 05

Lion Studios 2019 iOS · Android

Pressure Washer

~5M downloads

Fig. 05 Pressure Washer Aim, peel, reveal
A grimy fridge turns on a stand. The jet sweeps it row by row, rust and film peel away, the phone buzzes, and the progress bar fills to clean. 01 AIM 02 PEEL 03 REVEAL HAPTICS CLEAN

Dirt-reveal washer with rotating props and heavy haptics. Hit the top 10 free Android games on launch.

  • Role Main developer
  • Launch Top 10 free Android

03 What I bring

Unity, end to end.

  • 01

    The whole engine

    Gameplay, systems, UI, animation, shaders, tooling, addressables, and the unglamorous work that makes a build ship. Fifteen years. I do not specialise away from the hard parts.

  • 02

    C# that ships

    Clear gameplay code, editor tools, and the wiring between live features. Written to be changed next week, not admired in a vacuum.

  • 03

    Mobile performance

    Hyper-casual lives on low-end devices. Draw calls, fill rate, memory, load times, and the feel of the first ten seconds.

  • 04

    Juice and haptics

    The difference between a prototype and a hit is often the hit-stop, the spray, and the phone buzzing in the hand. I treat feel as a system.

  • 05

    Prototype to live ops

    Fast first playable, then IAP, ads, economy hooks, and the small loops that keep a free-to-play title in market.

  • 06

    Multi-store shipping

    iOS, Android, and Nintendo Switch. Cert, store assets, and the last mile that most portfolios skip.

04 About

Paul Blower

I was the main developer on the games above, not a feature contractor on the edges of someone else's build.

I am 42, from the UK, and I have spent fifteen years inside Unity.

The work is hyper-casual and commercial: games that had to feel good on day one, survive store algorithms, and keep running after launch. Lion Studios, Kwalee, and Playember published them. I built them.

I am available for freelance, contract, or a permanent Unity seat. If you need someone who can open an empty project and come back with a live game, start a conversation.

Read the CV

Track record

From the CV

  1. 2011

    Multiplayer business

    Founded and ran a Garry's Mod multiplayer gamemode business for about eight years, then sold it.

  2. 2019

    Pressure Washer

    Lion Studios. Top 10 free Android on launch.

  3. 2020

    Clean Up 3D

    Kwalee. iOS and Android, around eight million downloads.

  4. 2021

    Hyper Cards

    Playember. Around thirty-five million downloads.

  5. 2022

    Raft Life

    Playember. iOS, Android, and Nintendo Switch.

  6. 2023

    Superhero Race

    Playember. Around twenty-five million downloads.

05 Hire

Tell me what you are making.

Contract or permanent, working remotely.

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